Winter Quarter 2015

          
Perspectives in Assistive Technology
ENGR110/210

          

David L. Jaffe, MS
Tuesdays & Thursdays at 4:15pm - 5:30pm
Classroom 110 in Thornton Center

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Candidate Team Projects - 2015

Team Projects are for suitable for 1, 2, or 3 students taking the course for three credit units.

l - new or updated project description for 2015
v - project to be "pitched" in class on Thursday, January 8th


Team Projects suggested this year:

l
v
Art Tools Project
l
v
Out of Control Wheelchair Project
l
v
Orthotics Projects
Aesthetic Limb Cover Project
Knee Extension Assistance for Sports
l
v
Enhanced Visibility Project
l
v
Improved Hand Controls Project
l
v
Educational Design Kit for Children with Disabilities
l
v
Hand Cycle Transfer Project
l
v
Emergency Events
l
v
Kitchen Helper Project
l
v
PDA and Me Project
l
v
Baby Lifter Project
l
v
Pimp Out Aubrie's Scooter
l
v
Therapy Game for Stroke Survivors
l
v
Within Reach Project
l
v
Horseback Riding at Home Project
l
v
Music Project for Mrs N

Team Projects suggested last year:

l
v
Balance Buddy
l
v
Prosthetics Projects
Quick disconnect system for lower extremity prosthesis
Prosthesis sensor notification system
Prosthetic swim ankle joint
Projects employing inexpensive voice-recognition technology
Pooper scooper for canine companions of wheelchair users
v
Creative Expression
v
Designing Your Afterlife
Project employing the Microsoft Kinect Controller
v
Project employing the Leap Motion Controller
Enhanced bed control for veterans with spinal cord injury
v
Enhanced access to touch screen devices
l
v
Magical Bridge Playground Project

Team Projects suggested in past years:

v
Guide Robot for the Blind
l
Customize the Wheelchair, Scooter, Walker Project
Dog Leash Project
Household Tasks Project
Shower / Bathtub / Sink / Toilet Cleaning Project
v
Projects for persons recovering from stroke
Standing Straight Project
Activities of Daily Living
Student-defined Team Projects

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l  Project title

Background:

Problem:

Aim:

Design Criteria:

Other:

Links:

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l  Art Tools Project

Background: Abilities United ensures that thousands of people with developmental and physical disabilities fully participate in community life. They support children and adults, their families and the community, and champions a culture in which all members of society are included and appreciated for their distinctive contributions.

Several participants who Abilities United serve have significant range of motion and muscle / motor control challenges but greatly enjoy art. The artists, all of whom also have a developmental disability, have a unique way of expressing their unique artistic interpretation of their subjects. Their joy of art and life is expressed in works created with acrylic paint, watercolor, paper, and other mediums.

Problem: Currently Abilities United staff needs to provide several of its artists with personal full-time assistance during art activities. Even with this level of attention, they can only help the artists in a very limited way.

Aim: Explore designs that would allow these artists to be more independent and increase their ability to participate in art.

Design Criteria: The design should:

  • be simple tools or adaptations
  • avoid creating a mess
  • be easy to set up and put away
  • minimize the need for staff assistance
  • permit artists to pursue their craft independently

Other: Artwork is available for purchase.

Links:
Abilities United
Palo Alto's Abilities United teaches independent living skills
Making art, building lives
Teacher Tips to Adapt Art Projects for Special Ed
Art Supplies for the Special Education Classroom
Working with Special Needs Students in Art
KinderArt
Activities for Disabled Adults

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l  Out of Control Wheelchair Project

Background: During interviews performed in conjunction with the Intel's Connected Wheelchair project, every wheelchair user with a high-level spinal cord injury reported having been involved in a dangerous event such as being thrown from their wheelchair or being unable to straighten up after leaning forward too far. While wearing a harness would prevent many of these incidents, some users are not provided with one or choose not to wear one as they feel it impedes their movement.

Problem: These dangerous events may occur when there is no one around to assist the wheelchair user.

Aim: Explore a dual design solution that both addresses the limitations of current harnesses (including lack of aesthetic appeal, difficulty to put on, and movement restrictions), and detects and reports dangerous events.

Design Criteria: The harness design should:

  • be visually appealing
  • be easy to put on and remove
  • be comfortable
  • provide support without restricting the user's movement

The dangerous event detecting device should

  • reliably detect wheelchair users thrown from their chairs
  • identify the forward leaning posture
  • avoid false positive alarms
  • provide a local alarm as well as a means of wireless reporting

Other: An Intel Galileo (Arduino-compatible) microcontroller will be provided.

Links: Posture alarm products:
Lumo Back
iPosture
Prototyping Fun with a Posture Alarm
Wearable Device Helps Perfect Posture - UpRight

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l  Orthotics Projects

1. Aesthetic Limb Cover Project

Background: "In 1989, at the age of 8, I was struck by a semi-truck, resulting in massive trauma to my right leg. Because the injury happened at such a young age, in addition to losing a significant portion of the lateral side of my right leg, I experienced growth deformities as I came of age. I am not an amputee as I still have my full limb; however it has significantly less girth, has abnormal contours from muscle trauma, sits at an abnormal angle, and has an abnormal rotation. Like me, millions of people live with disfigured limbs resulting from congenital diseases, growth deformities, and trauma." - Max

Problem: While there are solutions to address functional deficiencies in limbs, there are none that directly address the aesthetic damage. The psychological impact of the visual appearance of a disfigured limb can be catastrophic to those so affected. It can affect their willingness to be seen in public, to participate to certain activities, and otherwise live a normal life. Imagine someone with a disfigured leg wanting to wear shorts on a hot day or go swimming but not doing so because they don't want to deal with people staring at their limb.

Aim: Explore cover designs that address these superficial deficiencies in my right leg - specifically the lack of girth, the abnormal angle, and the abnormal shape - essentially hiding the disfigurement. The limb covering itself can be noticeable, but not the underlying disfigurement.

Design Criteria: The limb cover must:

  • Look great. When wearing the device, it must visually appear like a normally leg or as normal as possible given the extent of the underlying limb disfigurement. The covering does not need to look like actual skin it only needs to copy the shape and "pattern" of a leg. The covering could have the aesthetic of an article of clothing.
  • Be easy to put on and take off.
  • Not slide down or fall off of the limb while in use.
  • Allow the limb to "breath". A design cannot result in the limb becoming excessively hot.
  • Not restrict current function of the limb (e.g. flexion and rotation). The cover must allow the user to walk and move normally as any piece of clothing.
  • Be able to be taken into the water and still function (i.e. not fall off), not have functional issues, and can be dried out without damage.
  • Be washable.

  • The design does not need to address structural deficiencies of the limb (e.g stability or function).
  • Preferably the specific design methods employed should be transferable to other uniquely disfigured limbs, ie, the product should be able to be replicated for different users with different disfigurements.

Other: "Here is my opinion of good aesthetics. If I could slip something on that would have my leg look roughly like this, I would be ecstatic."

2. Knee Extension Assistance for Sports

Background: "Despite my injuries, I have maintained an extremely active lifestyle. I CrossFit, play tennis, run, swim, cycle, and snowboard. This fall I competed in the San Diego Triathlon Challenge, San Francisco CrossFit Virtuosity, Working Wounded Crossfit Games, and the Men's Health SF Urbanathlon. I am always looking to push the boundaries of my performance and finding orthotic equipment that will aid in this." - Max

Problem: "I sustained a massive amount of damage from my accident. Among other injuries, two of my four quadriceps were lost. As a result I have a difficult time extending my knee (straightening it out). My knee flexion is significantly stronger than my extension. My lack of extension strength is one of the key functional deficits that prevent me from achieving higher levels of functionality. The extension devices that do exist are designed for low level functional assistance such as standing and slow walking. There is nothing available commercially for use in high performance activities."

Aim: Explore designs for a knee extension assist mechanism that will attach to an existing knee brace for use in heavy sports activities such as snowboarding, Olympic weightlifting, cycling, running, and jumping.

Design Criteria The design:
  • can't be too bulky or heavy such that performance gains are nullified
  • must also accommodate walking and sitting either while active or by being easily engaged / disengaged
  • must be very responsive in its application of assistance, providing aid to an already functional limb

Other: Videos of Max:

Links:
GoodLeg.org
Recofit

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l  Enhanced Visibility Project

Background: The WHILL Model A is a mobility device meant to give wheelchair users a sleek alternative to standard chairs, which often lack aesthetic appeal and thereby reinforce stereotypes of weakness or helplessness.

Problem: While the WHILL has built-in lights that are designed into the rear wheel covers, they are insufficient to provide adequate visibility at night.

Aim: Explore designs that will enhance the night time visibility and safety of the WHILL.

Design Criteria: The design should:

  • not alter or permanently deface or damage the physical structure or operation of WHILL
  • integrate with WHILL's appearance
  • provide forward illumination (as a car headlight)
  • enhance side and rear visibility
  • automatically operate based on sensed ambient lighting
  • include a manual override
  • optionally include a light show mode

Other:

Links:
WHILL, Inc.
Ashley's Passion to Redefine Accessibility
TechCrunch Tokyo 2012 Winner Whill's Sleek Wheelchair Alternative Is Ready For Pre-Orders
WHILL back light

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l  Improved Hand Controls Project

Background: Hand controls are mechanical or electromechanical devices that attach to the gas and brake pedals and make it possible for drivers without use of their legs to operate the car's accelerator and brake with their hands.

Problem: Hand control features vary considerably between models available commercially. Dan, a driver and double amputee, has two set of hand controls each with both appealing and non-appealing features.

Aim: Explore hand control designs that would combine the best features of Dan's hand controls.

Design Criteria: The design should:

  • fit in Dan's car
  • be easy to install and remove by Dan
  • not permanently alter or damage the car
  • meet Dan's approval and needs

Other:

Links:
Hand Controls for Cars and Vans
Kempf Dario digital hand controls

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l  Educational Design Kit for Children with Disabilities

Background: The Resource Area for Teaching (RAFT) creates innovative hands-on Educational Activity Kits which are used by 12,000 educators to help over one million K-12 students master important educational concepts and work skills. These kits are particularly popular with many educators because they seem to "open up" students with physical, mental, or emotional disabilities and get them excited about learning and participating.

RAFT would like to introduce an Educational Design Kit, a new type of hands-on, open-ended, multi-subject kit for teachers to use to stimulate learning, teamwork, and creative thinking in their classrooms.

Problem: These Educational Design Kits must be accessible to all children, both with and without disabilities, to engage them in learning, teamwork, and creative thinking.

Aim: Explore ideas for an Educational Design Kit that will engage children (grades 3 to 8) including those with moderate sight, mobility, or dexterity limitations and evaluate their effectiveness in a classroom setting.

Design Criteria:

  • Activities using the Educational Design Kit must promote learning, teamwork, and creative thinking.
  • The Educational Design Kit must be appropriate for the intellectual and disability level of the students.
  • The kit must address at least two subject areas such as science, math, art, language, engineering, programming, etc.
  • The Educational Design Kit can take the form of a toy, product, game, story, work of art, etc.
  • The materials comprising the kits must be low cost and safe to use and can a variety of interesting surplus items available at RAFT such as foam, cloth, wood, paper, corks, bottle caps, and CD's as well as other readily-available items such as tape, paperclips, and string.
  • The kits themselves must be compact, easy to store, setup, explain, use, and ship.
  • The Educational Design Kit must include a comprehensive instruction guide and educational plan for teachers.

Other: Access will be provided to teachers for their input and feedback and to children to test the classroom effectiveness of the Educational Design Kit.

Links:


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l  Hand Cycle Transfer Project

Background: A hand cycle is a type of land vehicle powered by the user's arms rather than the legs, as on a bicycle. As such, these devices bring the joy of biking to people with disabilities due to spinal cord injuries or other conditions that affect the strength and function of the lower limbs. Most hand cycles are tricycle in form, with two coasting rear wheels and one steerable powered front wheel.

The Bay Area Outreach and Recreation Program (BORP) Adaptive Cycling Center in Berkeley has the country’s largest and most diverse collection of hand cycles for use by people with physical disabilities. The facility offers orientation and training to new riders, independent use of hand cycles, and group rides.

Problem: Hand cyclists with quadriplegia may experience biking challenges due to their reduced hand grip, arm, and upper body strength.

Aim: Explore designs that would help a hand cyclist with quadriplegia independently transfer to and from his/her wheelchair to an Invacare Top End Force-3 hand cycle.

Design Criteria: The designs must not permanently damage the hand cycle and must be safe for the hand cyclist.

Other:

Links:
Bay Area Outreach and Recreation Program (BORP) Adaptive Cycling
Handcycling
Handcycle
Invacare Top End Force-3

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l  Emergency Events

Problem: Individuals with disabilities and older adults may be an increased risk for injury during and after an emergency event due to their reduced mobility and sensory capabilities.

Aim: Explore design concepts that address the protection, detection, and evacuation of people with disabilities and older adults prior to, during, and subsequent to an emergency event such as an earthquake, power outage, fire, or flood.

Design Criteria: Consider concepts such as:

  • protection devices for wheelchair users
  • warning systems with indicators appropriate for individuals with sensory impairments
  • occupant detection and evacuation systems for those with mobility and vision impairments
  • building improvements and real-time evaluation of structural health and damage that improve the survivability of persons with disabilities and older adults

Other: A therapist must be present when students work with a person with a disability (like a wheelchair user) during activities like putting on a harness or transferring from the wheelchair - to insure safety.

Links:

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l  Kitchen Helper Project

Background: Individuals who have severe arthritis or who have paralysis due to a stroke often have weakness in their hands and arms.

Problem: This hand or arm weakness can make it difficult for stroke survivors to perform kitchen-related activities of daily living.

Aim: Explore designs to help these individuals with kitchen activities such as food preparation and food service.

Design Criteria: The design must be able to move objects (dishes, food items, pots, pans) around the kitchen (to/from refrigerator, to/from stove top, to/from sink, along kitchen surfaces, and to/from breakfast table or dining room).

Other:

Links:
Kitchen Aids for Stroke Survivors
Making Your Kitchen User Friendly for Everyone
Kitchen Modifications

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l  PDA and Me Project

Background: "When I had a stroke more than 15 years ago, my right half of the body lost its sense of feeling. I don't know what my right side is doing. I have only one functional hand, my left hand. My right hand and arm are not only dysfunctional, but they could cause a disaster. It has sometimes caused not only injury, but also loss of stuff I was carrying in my right hand." - Sachiko

Problem: "I'm far behind from the current technology. I often thought about getting an iPhone or iPad, but I don't know how to hold it AND operate it with one hand/arm. I resisted getting into the iPhone-iPad fad, because using these gadgets requires two steady and functional hands. Nobody at Apple Stores or magazine articles gave me any answer so far. I'd appreciate if a student team could give me a hint / hand."

Aim: Explore designs that would enable Sachiko to handle and operate an iPhone or iPad with one hand.

Design Criteria: The design should not damage the iPhone or iPad.

Other:

Links:

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l  Baby Lifter Project

Background: Carol teaches at Stanford. She has two herniated discs in her back. She had a percutaneous lumbar discectomy procedure for this in her 20s. Her general diagnosis may be tendinopathy or flexible joint syndrome. In addition, she has some repetitive stress injuries, severe tennis elbow, plantar fasciitis, and some neck and shoulder irritation. As a combined result of her conditions, she can only lift and carry a few pounds.

Problem: Carol's inability to lift and carry more than a few pounds affects her role as a mother to her daughter - specifically in feeding, soothing, diaper changing, burping, lifting, and transferring her.

Aim: Explore design concepts addressing one or more of Carol's activities as a mother.

Design Criteria: The design should:

  • be safe for both Carol and her daughter
  • fit into her home, both physically and aesthetically
  • not require drilling into walls or floors
  • be able to be easily moved to where ever it is needed
  • accommodate a growing child

Other:

Links:
Carol's research and comments - 50 Kb pdf file

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l  Pimp Out Aubrie's Scooter

Background: Aubrie is a 2014 Stanford graduate in Product Design who has been using a wheelchair or scooter since age eight. She now works at Google as an Associate Product Marketing Manager.

Problem: Individuals, like Aubrie, who use wheelchairs, scooters, or walkers have little opportunity to extend their personal sense of fashion and aesthetics to these devices. This is exacerbated by the fact that the equipment covered by health insurance or Medicare is often the most "basic" version with a plain design. Whereas one's choice of clothes, shoes, accessories, and jewelry are made on a daily basis, users of these devices have to "wear" the same equipment everyday and for every occasion.

Aim: Explore ways to add a personal aesthetic to Aubrie's scooter

Design Criteria: The design should:

  • not alter or permanently deface or damage the physical structure or restrict operation of her scooter.
  • be able to easily be installed, removed, changed, cleaned, and washed by Aubrie.
  • not only work with Aubrie's scooter, but also be flexible enough to be adapted to a number of popular / standard wheelchairs, scooter, or walkers covered by insurance and Medicare.
  • reflect Aubrie's persona and aesthetic in the design. (Personas include casual / refined / elegant, modern / contemporary, smart / sporty, premium / luxury, user's age and gender, etc).
  • consider fabrics, metal finishes, colors, patterns, lights, textures, and text elements.
  • consider a variety of usage occasions such as home, work, outdoors, party, tailgating, etc.
  • be inexpensive and easy to fabricate.
  • consider designs that would enhance her scooter's visibility at night and while crossing streets.

Other: The team must meet with Aubrie at Google.

Links:
Design Flair for the Least-Stylish Devices
Icon Wheelchairs
Amazing Halloween Costumes around a Wheelchair

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l  Therapy Game for Stroke Survivors

Background: Two-thirds of stroke survivors require some kind of physical or occupational therapy to improve their range of motion and coordination. Commercially-available motion-sensing computer interfaces such as the Leap Motion and Microsoft Kinect are being increasing used in medical and therapy applications.

Problem: The lack of compliance with a therapy regimen is a major barrier to physical improvement. Many stroke survivors who experience hemiparesis find it difficult to comply with their therapy regimen for a variety of reasons:

  • Since the benefits of therapy take a long time to become apparent, stroke survivors might mistakenly believe that the therapy is not working, become discouraged, and discontinue their therapy regimen

  • Since the therapy takes place at home rather than a clinic, there is a lack of encouragement and positive feedback from a therapist

Hypothesis: Using a motion-sensing computer interface to control a compelling video game such as Candy Crush or Angry Birds may create a therapy program that is both engaging and fun, which, in turn, can increase patient compliance with their therapy regimen and result in improved outcomes.

Aim: Explore game designs that employ a motion-sensing interface to create a compelling range-of-motion exercise game, with a goal of increasing patient participation and therapy compliance.

Design Criteria: The design must be extremely easy for a stroke survivor to use at home on their own computer. The game play must be engaging, rewarding, and addictive. The design should use a motion-sensing computer interface such as the Leap Motion or Microsoft Kinect controller. Desirable features include: 1) recording game use such as length of playtime and metrics related to range-of-motion and 2) increasing game difficulty with improvement.

Other: A Kinect Sensor Bar is available for use on this project.

Links:
Visual Touch Therapy
Correlates of exercise compliance in physical therapy
Kinect Physical Therapy - Boat Driving

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l  Within Reach Project

Background: June is an older adult who increasing finds that items in her upper kitchen and closet shelves are now out of her reach.

Problem: Currently available step stool solutions do not meet her needs: some are too tall, others have a stepping area that is too small, and most do not have hand-holds to provide needed balance and stability during reaching. Finally many step stools are heavy and bulky, making them difficult to move and position.

Aim: Explore designs to provide a safe and stable means of accessing items on upper shelves.

Design Criteria: The solution must be easy to move and position, offer a sense of security during use, have a wide, non-slip surface, provide the proper height advantage, and be collapsible for storage.

Other:

Links:
Rubbermaid Plastic Step Stool
Cosco Rolling Commercial Step Stool
Cramer Stop Step 1020 Mighty Life Ladder
Wall Cabinet Lifts Allow Users with Disabilities to Lower Cabinets to Increase Accessibility
Step Stool Caster
Mobile Two-Step Stepstool
Bariatric Step Stool with Two Hand Rails
Wood Designs WD21200 Step-Up-N-Wash
Jonti-Craft 0552JC JontiCraft UpnDown Steps Kids Step Stool
Kids Step Stool

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l  Horseback Riding at Home Project

Background: The non-profit organization, Ability Production, provides services, information, and resources for individuals managing their spinal cord injuries as well as those experiencing MS, Parkinson's, or recovering from a stroke and their support communities who want to maximize their health and quality of life. The research and experience shared by Ability Production can benefit anyone, with or without a traumatic injury.

Horseback riding is an ideal activity for maximizing and stimulating movement in a "compromised body". The benefits of hippotherapy include improvements in balance, muscle strength, gait, posture and symmetry, joint mobility, sensory processing, and motor planning.

Problem: Most people are unable to pursue adaptive riding due to lack of local access, the high cost, their unfamiliarity with (or fear of) horses, inclement weather, or the difficulty of traveling to a riding venue.

Aim: Explore designs for an alternative to horseback riding that would provide similar benefits in a home or clinic environment for people with compromised bodies.

Design Criteria: The horseback riding alternative must:

  • be "bouncy", but stable (limited side-to-side and front-to-back movements)
  • include support "handles" for additional rider stability
  • accommodate the project suggestor, but consider designs to adapt the design for a range of rider's sizes and abilities
  • be portable through its ability to be disassembled, transported, and reassembled
  • allow rider access from the side and rear
  • accommodate riders who would mount and dismount from/to a wheelchair

Design Suggestion: Explore "Peanut Physioballs" as a seating alternative. They feature a unique design which limits movement along one axis to create a more stable, reliable, and consistent motion during use. Their round shape is advertised to provide rolling movements that engage the body's core muscles and deliver a safe, effective workout. The physioball allows up-and-down, side-to-side, forward-and-back, and diagonal movements that stimulate the neurological system; provide massage for the legs, gluts, and pelvic floor; improve postural alignment; and engage lymphatic movement.

Other:

Links:
Ability Production
Hippotherapy for People with Disabilities
American Hippotherapy Association
Physioball links:
Balls 'n' Bands - PhysioRoll Peanut Ball
Therapro - Physio Rolls (AKA Deluxe Peanut Balls)
Walmart - Sportime Physio-Roll Exercise Ball
Special Needs Toys - Peanut Balls

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l  Music Project for Mrs N

Background: Mrs N is an older adult residing in Silverado Senior Living in Belmont Hills, CA. She enjoys living at the facility and is able to get around independently within the facility using a walker. While she has a quick wit and happy disposition, she experiences cognitive issues which impact her daily life.

Problem: Due to these cognitive issues, Mrs N is unable to manage her music CDs or operate her CD player to listen to them.

Aim: Explore design concepts that would enable Mrs N to independently select, play, and enjoy her favorite music - Beethoven - as this would greatly improve her quality of life.

Design Criteria: The design must be extremely easy for Mrs N to operate in her home without assistance. The interface must be simple and uncomplicated. The design must be able to play the music she has already purchased.

Other:

Links:

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l  Balance Buddy

Background: The Balance Buddy project has been suggested by Sidekicks Ventures LLC, which is developing a new line of home assistive products for older adults.

Problem: Falls are the single largest health risk for older adults who live independently. They often have balance problems requiring an unobtrusive but reliable device for helping them maintain their balance and footing as they move around their homes.

When older adults begin to have balance problems, typically between the age of 70 and 85, they often use canes or walkers to maintain their balance and footing. Current commercial products can be extremely cumbersome to use in the home. Canes are difficult because they can be clumsy, topple over frequently, get in the way creating tripping hazards, and offer limited help for moving easily around small spaces. Walkers, although they provide steadier and more reliable help, are problematic because they are large and difficult to maneuver in small spaces and are also relatively ineffective on stairs. Both canes and walkers have the additional problem that they often require one or two hands to hold them, which leaves the user with a limited ability to use his or her hands for tasks in their home. This problem is compounded when the user needs to carry objects around a room or from one room to another.

Aim: Explore design concepts for an easily managed device to help older adults who are having balance problems in their homes.

Design Criteria: The device should:

  • provide reliable balance help for people who are unsteady on their feet;
  • be able to be set aside without falling or moving;
  • be light-weight and extremely easy to maneuver;
  • be used with just one hand, freeing hands to the greatest extent possible for necessary tasks around the home;
  • allow the user to carry objects (such as food) while moving around;
  • make the user feel more confident and comfortable in their home compared to current commercially available canes or walkers;
  • be easy to get into and out of;
  • provide stability while getting out of a bed, a chair, or off the toilet;
  • encourage its use.

Future Plans: The design needs to be lightweight and relatively affordable to manufacture. It can employ commercially available components or be an original design. Eventually the device will feature an industrial design compatible with a broader line of home assistive products, but for this project, the goal is to develop and test a functional prototype for a new type of balance aid. As mentioned above, it needs to roll or stand independently so that it doesn’t fall, or, alternatively, be able to moved nearby where it can remain easily accessible but not in the way of activity.

Other: The project suggestor is available to facilitate user testing.

Links:
HurryCane

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l  Prosthetics Projects

  1. Quick disconnect system for lower extremity prosthesis

    Problem: Many users of lower extremity prostheses have difficulty sitting in smaller spaces, especially if there is limited range of motion of the remaining joints or other issues.

    Aim: Explore designs for a quick disconnect device that is strong, very thin, and applicable to various types of prosthetic devices such that the components of a prosthesis can be removed or detached for more comfortable sitting without having to actually take the entire prosthesis off.

  2. Prosthesis sensor notification system

    Problem: Maintaining the fit of a prosthesis throughout the day can be difficult for some people who have fluctuating edema of their limb. Pressure on the limb from walking will often change the volume of the limb such that the addition of a sock is necessary to compensate for those changes. Some people have significant difficulty knowing when to add a sock due to decreased sensation in the limb. This can lead to problems with fit and function.

    Aim: Explore designs for a simple pressure sensor system, to fit unobtrusively inside a prosthetic device, to alert the user when it is time to add a sock.

  3. Prosthetic swim ankle joint

    Problem: While there are several prosthetic ankle (and foot) systems that are adaptable for swimming on the market, they are expensive and don't survive very long without falling apart in the water.

    Aim: Explore simple, strong, waterproof, and lightweight designs that allow a prosthetic foot to convert easily from a normal walking position to one that is suitable for swimming (full plantar-flexed position).

    Other: A very experienced user of these devices is available to work closely with the student team.

Other:
Links:

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Projects employing inexpensive voice-recognition technology

Background: Thirty years ago, voice recognition systems were in their infancy. A typical system cost $3000 and required considerable user training to recognize just a few words. Today, the cost of these devices has fallen sharply while the performance has improved greatly.

Aim: Explore an application for a person with a disability using an inexpensive voice recognition product. Examples include enhanced computer control and accessibility for those with limited manipulation abilities, control of household appliances (lights, TV, music system), and operation of a hospital bed.

Design Criteria: The device should be appropriate for the user's abilities and be simple to configure and use.

Other:

Links:
EasyVR Shield
Voice Recognition Module
Speech Recognition with Arduino

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Pooper scooper for canine companions of wheelchair users

Problem: Wheelchair users who walk their dogs need to clean up after them. Limited hand / arm strength and reduced mobility can affect the dog owner's ability to successfully perform both the collection and bagging portions of this task.

Aim: Explore designs for a pooper scooper system that will be easy for pet owners with a disability to use.

Design Criteria: The improved scooper design can employ commercially available components, but must be simple in design, lightweight, convenient to store on the wheelchair, easy to use by pet owners with limited hand / arm movement, and inexpensive to fabricate.

Other:

Links:

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Creative Expression

Background: Most everyone has a need and desire to be creative through activities such as writing, painting, sculpture, pottery, jewelry, quilting, photography, singing, dancing, and music.

Problem: Existing tools supporting creativity are often lacking for people with disabilities. Movement difficulties often prevent an individual from fully participating in their chosen activity.

Aim: Explore ways to enhance creative expression for people with disabilities. This could include the creation of new activities or fabrication of new tools.

Suggestions:

  • Convert the user's existing assistive technology device into a creative "paintbrush"
  • Use non-traditional inputs such as residual movements or brain waves

Other:

Links:
Chris Chafe - Director of CCRMA

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Designing Your Afterlife

Background: Death is the most severe form of disability as one is no longer able interact with people or physical objects in the living world. What remains are only frozen static artifacts - images, writings, and the recollections of others. Gone are one's personality, beliefs, expertise, humor, vision, memories, insights, and intellect.

Problem: With one's death, it is impossible to provide a full and accurate representation of whom they were, what they believed in, and how they acted. The recollections of family and friends fade and disappear with time, leaving the departed one's legacy at the mercy of the living.

Aim: Explore ways to preserve one's essence after death. In the technology extreme, this might manifest itself as an interactive system that responds to queries, retells stories, relates experiences, shares expertise, and expresses humor. The pre-dead user would be able to create and program his / her eternal computer-based persona before her / his demise.

Other:

Links:

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Project employing the Microsoft Kinect Controller

Background: Kinect is a 3D motion sensing input device designed for the Xbox 360 video game console and Windows PCs. It enables users to control and interact with computers wirelessly and hands-free, through a natural user interface using full body gestures and spoken commands.

Aim: Explore an application for a person with a disability using the Kinect Controller product. Examples include enhanced computer control and accessibility for those with limited manipulation abilities, physical therapy coach, control of household appliances (lights, TV, music system), operation of Bluetooth devices (iPhone), and implementation of an on-screen keyboard.

Design Criteria: The device should be appropriate for the user's abilities and be simple to configure and use.

Other: For this project, Microsoft will make available 1 or 2 "older" Kinect sensor bars which can be used with the companion SDK for Windows.

Links:
Kinect for Xbox 360
Gesture-Based Design Engineering ( with video 3:27)

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Project employing the Leap Motion Controller

Background: The Leap Motion Controller senses and tracks the movement of hands and fingers in 3D: pointing, waving, reaching, and grabbing. Advertised applications for this USB device include control of a computer to: browse the web, read articles, flip through photos, play music, draw, paint, design, play video games, and create music.

Aim: Explore an application for a person with a disability using the Leap Motion Controller product. Examples include enhanced computer control and accessibility for those with limited manipulation abilities, physical therapy coach, control of household appliances (lights, TV, music system), operation of Bluetooth devices (iPhone), and implementation of an on-screen keyboard.

Design Criteria: The device should be appropriate for the user's abilities and be simple to configure and use.

Other:

Links:
Leap Motion
Leap Motion Controller
V2 Tracking Software
Leap Motion forums
Gesture-Based Design Engineering (with video 3:27)
Applications:
Four Deaf Students Launch a Revolutionary Way To Communicate - MotionSavvy
Helping People with Disability and Parkinsons Disease (video 5:00 in Spanish)
Tiny Device, Huge Potential: How Leap Motion Will Change Computing
Using the Leap Motion to enhance software accessibility

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Enhanced bed control for veterans with spinal cord injury

Background: Veterans with spinal cord injury at the Palo Alto VA Health Care System use electric beds equipped with a pendant that controls their operation: head up/down, bed up/down, and foot up/down.

Problem: The buttons on the controller are difficult to activate as they are concave and require considerable pressure.

Aim: Explore solutions that would enable veterans to more easily operate their beds, including voice activation.

Design Criteria: Solutions could consist of a replacement bed control pendant or an overlay to the existing pendant.

Other:

Links:
Bed manufacturer

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Enhanced access to touch screen devices

Background: Touch screen devices - tablets, phones, kiosks, and computers - are becoming increasingly popular in everyday life, from personally-owned devices to those found in stores and polling places.

Problem: Many people with limited hand control have trouble getting their touch screen device to accept their 'tap' or interpret their gestures correctly. Sometimes the problem is caused by dry hands or fingers, but more often it's related to a user's mild fine motor problems. In one situation, this issue causes them to unintentionally slide their finger across the screen when they desire to tap, resulting in the touch screen device misreading this action as a swipe. Or they may inadvertently hold their finger on the selection too long, leading to misinterpretation as a precursor to selecting or copying a block of text.

Aim: Explore ideas that would enable users to make their selections more accurately on their personal touch screen devices.

Design Criteria: The solution should be an external adapter that can be used with an unmodified touch screen device. Light weight, low cost, and compact size are key features.

Links:

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l   Magical Bridge Playground Project

Background: Magical Bridge is building the nation's first fully accessible and socially inclusive playground designed specifically for children with disabilities as well as children of parents who have a disability.

The City of Palo Alto has designated 1.3 acres of underutilized public land in Mitchell Park, located at 600 East Meadow Drive in Palo Alto, for the site of the Magical Bridge Playground. The playground will be adjacent to Abilities United and close to the soon-to-be-built Mitchell Park Library.

Problem: Although most of the park's design has been drafted, some aspects of the play areas could be modified for better access. Replacement play areas are sought to update the park with fresh attractions every few years.

Aim: Explore designs to address the following issues, creating a safe, fun, accessible, and inclusive park serving all children and their parents.

  1. to enable a child using a wheelchair to move between levels in the two-story playhouse

  2. to speed up the flow of kids on the slide:

    1. design an attachment to accommodate kids who can't get off the slide quickly or
    2. explore ways to permit parents to assist their kids at both the top and bottom of the slide

  3. to offer a new and innovative play and educational experience incorporating multiple senses, actions, and outcomes that is inclusive for kids with a disability

  4. to provide signage appropriate to playground users with visual impairments

Design Criteria: Designs should be safe for everyone, accommodate everyone - including children and parents with disabilities, durable, non-electrical, and magical.

Other Information: Students will build and test a scaled prototype of their design.

Links:
Magical Bridge Playground
CreARTE: Art through the Fingertips
Children Power Playground Toys
Fingerspelling Alphabet
Melo Sense Autism Sensory Wall
Creating an automated art installation that runs like clockwork - videos
Interactive Music Technology Shows Promise in Healthcare
The Rotary Club of San Jose is building a 4.1-acre play area that will be accessible to all, regardless of age or abilities
Rotary Playground
Treequencer - photos - video
Skoog Music
3D Talking Maps Provide Independence for the Blind

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Guide Robot for the Blind

Background: Intellisight is developing a system for guiding people who are blind and visually impaired along a clear path. The design uses Lidar-type radar to sense the presence of obstacles or other terrain features and warn the user.

Problem: Current orientation and mobility solutions for individuals with visual impairments or blindness include the Long Cane, guide dogs, Mowat Sensor, Trekker, and Mini Guide. While they provide basic information suitable for getting around, they do not provide much detail about the nearby environment.

A guide robot is under construction that will provide a blind traveler with information beyond what is available with current solutions. Intellisight is tackling the following portions of the project: wheels, motors, motor controllers, power system, sensor array, and computer hardware and software systems.

The completed prototype will be able to detect a clear path and provide object avoidance information as well as detailed information about the local environment. It will be able to scan the interior of a building to determine its room layout and employ GPS information.

Aim: Explore designs for a user-interface that facilitates the communication between the robot and the user as well as the platform that supports the motorized computerized robot device.

User-Interface Design Criteria:
  • Employ a telescoping handle that is able to support the entire weight of the robot
  • Provide a tactile interface to the user
  • Include a power switch
Platform Design Criteria:
  • Accommodate the selected motors, motor controllers, and computer system
  • Consist of lightweight material
  • Have an adjustable height
Other:
Links:
Intellisight - Autonomous Travel for the Blind
Long Cane
Mowat Sensor - photo
Trekker
Mini Guide
Orientation and Mobility Training: The Way to Go
Blind Aid Project Mid-Presentation

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l  Customize the Wheelchair, Scooter, Walker Project

US Market Size Background for Wheelchairs:

  • About 2 million manual wheelchairs are in use today.
  • 60% of manual wheelchairs (1.2 million) are used by individuals 65 and older.
  • Wheelchair use by individuals 65 and older is five times greater than the entire population.
  • The number of citizens 65 and older is expected to grow from 40 million in 2010 to 55 million in 2020, requiring an additional 450,000 manual wheelchairs.
  • 80 million baby boomers started turning 65 this year (10,000 a day).

Problem: Individuals who use wheelchairs, scooters, or walkers have little opportunity to extend their personal sense of fashion and aesthetics to these devices. This is exacerbated by the fact that the equipment covered by health insurance or Medicare is often the most "basic" version with a plain design. Whereas one's choice of clothes, shoes, accessories, and jewelry are made on a daily basis, users of these devices have to "wear" the same equipment everyday and for every occasion.

Aim: Explore ways to add a personal aesthetic to wheelchairs, scooters, or walkers

Design Criteria:

  • The design should not alter or permanently deface or damage the physical structure of the wheelchair, scooter, or walker.
  • The customization should be able to easily be installed, removed, changed, cleaned, and washed by the user.
  • The design should work on a number of popular / standard wheelchairs, scooter, or walkers covered by insurance and Medicare.
  • Consider different user personas and aesthetics (e.g. refined / elegant, modern / contemporary, smart / sporty, premium / luxury, male / female, as well as the age of user, etc).
  • Consider fabrics, metal finishes, colors, patterns, lights, textures, and text elements.
  • Consider a variety of usage occasions (e.g. in-home, outdoors, party, tailgater, etc).
  • The design should be inexpensive and easy to fabricate.
  • Also consider designs that would enhance wheelchair, scooter, or walker visibility while crossing streets.
Links:
Design Flair for the Least-Stylish Devices
Icon Wheelchairs
Amazing Halloween Costumes around a Wheelchair

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Dog Leash Project

Problem: Wheelchair users who walk their dogs need their hands to both control their pets and propel their wheelchairs. A leash that is simply tied to the wheelchair can get caught under the wheels and interfere with the brake mechanism. And a strong dog may be able to tip the owner's wheelchair.

Users of rollators (walkers) also experience similar problems.

Aim: Explore designs for a dog leash system that will be easy for users to attach to their wheelchairs or rollators independently, prevent the leash from being caught under the wheelchair or rollator, and avoid being tipped over by a strong dog.

Design Criteria: The improved leash design can employ commercially available components, but must be simple in design, lightweight, easy to attach by pet owners with limited hand movement, provide a reliable release, and be inexpensive to fabricate.

Links:
Deborah Davis' video pitch
Push Living
Wheelchair-User Pet Care
Petego Walky Dog Hands-Free Bicycle Leash
sciLeash - A hands-free pet leash for manual wheelchairs
Salt Life Logo Coil Leash
Photo of dog's leash caught in the wheel of a walker

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Household Tasks Project

Problem: Older adults often find it difficult to perform everyday household tasks such as hanging curtains, fixing household devices, cleaning windows, ironing, and making the bed.

Aim: Explore device designs that are capable of improving or restoring the ability of older adults to attend to daily household tasks, especially the most basic ones such as making the bed and ironing.

Design Criteria: The design should be intuitive and safe to use, highly reliable, lightweight, and easy to handle, clean, and store.

Links:

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Shower / Bathtub / Sink / Toilet Cleaning Project

Problem: For older adults to remain in their current housing (as they desire), they must be able to independently maintain the cleanliness of their house, including its shower, bathtub, sink, and toilet. While there are numerous cleaning products on the market, none adequately addresses the problem. [What are some of their limitations?]

Aim: Explore design solutions for the shower / bathtub / sink / toilet cleaning problem for an older adult with a disability.

Design Criteria: The design(s) must be economical, esthetically pleasing, easy and safe to use while performing the cleaning task. The design will depend on the user's abilities.

Links:

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Projects for persons recovering from stroke

1. Standing Straight Project

Problem: Persons recovering from stroke (CVA) often have a significant shift in their perceived center of gravity. This causes them to shift their weight to their unaffected side, with their head and / or trunk at a 20 degree angle, even though they think they are sitting or standing straight. This has a significant negative effect on the tone of their affected limbs, causing them to become more spastic.

Aim: Explore designs for a dynamic device that would aid the person to realize their true center resulting in better limb rehabilitation.

Other: A similar device could be used for people recovering from back injury, alerting them when they bend at the back rather than keeping it straight during lifting.

2. Activities of Daily Living

Aim: Explore designs for devices that would help persons who have had a stroke, who have arthritis, cerebral palsy, have limited arm or hand strength, or are amputees to perform activities of daily living such as cooking, cleaning, or other common household tasks.

Links:
Tablet Design - UC Ergonomics

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Student-defined Team Projects

Meet with course instructor to discuss and agree upon the specifics of the project. Interview, observe, and discuss assistive technology problems with an individual with a disability or older adult. Address their desire to participate in one of the following activities by designing an adaptation to an existing device / tool or creating a new, more useful one.
  • Activities of Daily Living - cooking, showering or bathing, dressing, cleaning, housework, yard work, employment, education, shopping, commuting, etc

  • Sports and Exercise - walking, running, indoor and outdoor sports, etc

  • Leisure Activities and Hobbies - collecting, model making, crafts, board games & videogames, etc


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Other project ideas

Project Coach:
David L. Jaffe, MS

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Updated 11/25/2015

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