Winter Quarter 2013

ENGR110/210
 Perspectives in Assistive Technology 

David L. Jaffe, MS and Professor Drew Nelson
Tuesdays & Thursdays   4:15pm - 5:30pm
Thornton Center - Classroom 110

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Students' Recommendations, Suggestions, and Advice
Winter 2012


From students' individual reflections:

I wish I had met with Dave more during the term so that my project would have been more refined.

One recommendation I have for future courses is to have an icebreaker for the students in the beginning of the course to get them to be more comfortable with one another. A requirement for the students to not get scattered all over the big room would also help.

The only advice I would give future students is to find something that you are interested in spending a quarter researching and set an attainable goal for the final product. Have the goal be something tangible, something you can hold and show off and use.

If I were to go through this process again, there are a few things I would do differently. I would like to spend a larger amount of time on the empathizing step of the design process and be able to get to know the consumer of the product and their concerns on a closer level. Also, I would like to engage the team in a longer brainstorm process and have repeated sessions after each idea is fully drawn out and created. These sessions provided the best opportunities for advancing our design and making each prototype more effective and efficient at accomplishing the set tasks.

If I were to give any advice to incoming students, I would probably advise them to take advantage of the team projects rather than do an individual project. Better work always comes out of teams.

Looking back, I now realize how important it is to really define the problem as specifically as possible from the beginning, without being too narrow-minded that the general purpose is forgotten.

I definitely learned that prototyping early on is a must - even if I had no clue what I was going to do then. Next time, I will definitely try to get started earlier on building things - even if they are at their less-than-best quality!

If I could go back, I would have sought out more users to discuss the topic sooner. I wish I could have received more feedback from members of my target group to incorporate their thoughts and concerns in my final design. Moving forward, I will definitely make a concentrated effort to involve the user group throughout the entire design process. I think this will contribute to an overall more effective and successful concept and design.

I would have attempted to prototype far more often, preferably at least 8 hours a week, instead of about 8 hours total, with some more time working on further ideas.

In retrospection, improving the success of our design would have been most largely dependent on determining a solvable need as quickly as possible. If this could have been decided upon within the first two weeks of class through user and company interviews, teams would be much more successful in design prototyping and brainstorming being that iteration would have been a more realistic possibility.

If I were to do the entire process again I would invest more time talking to fellow students and bouncing off ideas.

I would have liked to approach the problem with a more realistic understanding of what could be accomplished.

If I were to go through this process again, I would utilize the teaching staff more.

Throughout the design process, I now see that it is imperative to keep in touch with users. I feel it would be very beneficial to consult different professionals in expertise related to the project. Insight from a range of perspectives, from users to experts, would truly enhance a design. I also learned the importance of making sure we can prototype our ideas.

In terms of advice for future students, I would encourage the students to be sure to take on projects they are comfortable with. For example, do not take on a CS project if you are not proficient in CS. I say this because there simply is not enough time in this class to learn a subject and develop a successful project. This comes from direct experience because occasionally my project would require mechanical knowledge that I did feel I was proficient in. Additionally, choosing a project that is not above your skills allows you to truly focus on the design process and the project itself.

Previous years' suggestions

Updated 08/23/2012

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